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Database of Machine Vision in Art, Games and Narratives

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This database collects information about games, art and narratives that use or represent machine vision technologies. This is part of the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media.

Citation: Rettberg, Jill Walker, Linda Kronman, Ragnhild Solberg, Marianne Gunderson, Stein-Magne Bjørklund, Linn Heidi Stokkedal, Kurdin Jacob. 2021. Machine Vision in Art, Games and Narratives. Research database. http://machine-vision.no.

3D scans 3D scans
AI (General Purpose Artificial Intelligence) AI
Augmented reality Augmented reality
Biometric Biometrics
Body scans Body scans
Camera Camera
Cameraphone Cameraphone
Deepfake Deepfake
Drones (UAV) Drones
Emotion recognition Emotion recognition
Facial recognition Facial recognition
Filtering Filtering
Hologram Holograms
Image generation Image generation
StreetView Interactive panoramas
Machine learning Machine learning
Microscope/Telescope MicroscopeOrTelescope
Motion tracking Motion tracking
Non-Visible Spectrum Non-Visible Spectrum
Object recognition Object recognition
Optical/ocular implant Ocular implant
Satellite images Satellite images
Surveillance cameras Surveillance cameras
UGV UGV
Virtual reality Virtual reality
Webcams Webcams
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This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 771800)