This database collects information about games, art and narratives that use or represent machine vision technologies. This is part of the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media
Citation: Rettberg, Jill Walker, Linda Kronman, Ragnhild Solberg, Marianne Gunderson, Stein-Magne Bjørklund, Linn Heidi Stokkedal, Kurdin Jacob. 2021. Machine Vision in Art, Games and Narratives. Research database. http://machine-vision.no.
Creative Works
Title | Year | Country | Creator | Type of work | Machine vision technologies referenced |
---|---|---|---|---|---|
StoryFace | France | Alexandra Saemner, Serge Bouchardon | Narrative, Electronic literature | Emotion recognition | |
Sight | United States | Eran May-Raz, Daniel Lazo | Narrative, Online video | Augmented reality, Emotion recognition | |
Emily Eternal | United States | M.G. Wheaton | Narrative, Novel | AI, Augmented reality, Surveillance cameras | |
A Disappeared Movement | China | Yufeng Deng | Art, Performance art | Motion tracking, Surveillance cameras | |
Squid Game | South Korea | Dong-hyuk Hwang | Narrative, TV series or episode | Motion tracking, Surveillance cameras |
Machine Vision Situations
Situation | Brief description | Aesthetic Characteristics |
---|---|---|
StoryFace (User is told they are lying) | The user chats with a potential partner in a system where they can select text responses from several options. If the user selects a response that does not match their actual facial expression, as measured by the emotion recognition algorithm that's accessing their webcam, a message pops up asking why they are lying, and threatening to alert their chat partner to the lie if they do not become more truthful. |
Webpage, Chatroom |
Star Wars: Episode VII - The Force Awakens (Holograms for planning) | In several scenes, people use holograms to view maps of planets, spaceships and other objects, often discussing travel paths or plans for an attack or a mission while standing around a holographic display of the area. |
hologram, Transparent |
Brave New World (optical implant memory holograms) | John's memories and emotions are transmitted through the AR/occular interface as holograms/experiences for people to enjoy. |
dream-like |
Brave New World (optical implant overwhelm) | John the Savage getting the optical implant and being overwhelmed. |
Clean |
Sight (Daphne discovers the pick-up app) | Daphne goes home with Patrick, finds pick-up game trophies on his wall. Patrick hacks Daphne's AR interface/brain. |
Code |