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Database of Machine Vision in Art, Games and Narratives

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875 records
Situation Aesthetic characteristics
StoryFace (User is told they are lying) Webpage, Chatroom
Star Wars: Episode VII - The Force Awakens (Holograms for planning) hologram, Transparent
Brave New World (optical implant memory holograms) dream-like
Brave New World (optical implant overwhelm) Clean
Sight (Daphne discovers the pick-up app) Code
Sight (Patrick manipulates Daphne) game-like, neutral
Emily Eternal (Jason ignores Emily)
Emily Eternal (Simulation of world)
Emily Eternal (Interface chip) Photorealistic
>observer_ (Neural police analysing mind VR) Surreal, Swirly
NieR: Automata (Fighting AI in hacking space) Glitchy, Pixelated
Tacoma (AR motion tracking)
Deus Ex: Human Revolution (Avoiding security cameras)
Deus Ex: Human Revolution (CASIE implant conversation analyses)
Remember Me (Learning from Remembrane holograms) Monochrome
Borderlands 3 (SNTL drone)
Call of Duty 4: Modern Warfare (Sniper rifle 900m zoom) Crosshair, Circle
Horizon Zero Dawn (Faulty Identiscan) Grainy
Horizon Zero Dawn (Identiscan) Grainy
Detroit: Become Human (Hacking elevator camera to avoid guards) Flickering
Assassin's Creed IV: Black Flag (Hacking surveillance camera)
A Disappeared Movement (Participants avoid surveillance cameras) Scientific, Urban
Squid Game (Robot uses motion detection to kill contestants) Zoom, Military
Moth & Whisper & Whisper (Ubiquitous Surveillance) Propaganda
Moth & Whisper (Weaver Suit)

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This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 771800)