Displaying 244891 - 244900 of 245097
Title ID Year Country Genre Genre ID Technologies referenced Technologies referenced id Technologies used Technologies used id Topic Topic id Sentiment Sort ascending Sentiment id Situation machine vision is used in Situation machine vision is used in ID Characters Characters ID
Neuromancer 1426 United States Narrative 20001 Virtual reality 2000147 Neuromancer (Manipulative holograms) 3078 Case 1425
Neuromancer 1426 United States Narrative 20001 Virtual reality 2000147 Neuromancer (Manipulative holograms) 3078 Molly Millions 1428
Neuromancer 1426 United States Narrative 20001 Virtual reality 2000147 Neuromancer (Manipulative holograms) 3078 Wintermute 1427
Neuromancer 1426 United States Narrative 20001 Virtual reality 2000147 Neuromancer (Manipulative holograms) 3078 Peter Riviera 3079
Pontos cegos / Blind spots 1675 Brazil Art 20002 Surveillance cameras 200080 City 2000311 Pontos cegos / Blind spots (exposing surveillance cameras) 2738
Pontos cegos / Blind spots 1675 Brazil Art 20002 Surveillance cameras 200080 Hacking 2000160 Pontos cegos / Blind spots (exposing surveillance cameras) 2738
Pontos cegos / Blind spots 1675 Brazil Art 20002 Surveillance cameras 200080 Surveillance 200052 Pontos cegos / Blind spots (exposing surveillance cameras) 2738
Get Even 1859 Poland Game 20003 Biometrics 20009 Consciousness 2000171 Get Even (Phone for extended vision and analysis) 3093 Cole Black 3094
Get Even 1859 Poland Game 20003 Biometrics 20009 Consciousness 2000171 Get Even (Phone for extended vision and analysis) 3093 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Biometrics 20009 Consciousness 2000171 Get Even (Remembering the past with VR headset) 3095 Cole Black 3094