Displaying 244921 - 244930 of 245097
Title ID Year Country Genre Genre ID Technologies referenced Technologies referenced id Technologies used Technologies used id Topic Topic id Sentiment Sentiment id Sort ascending Situation machine vision is used in Situation machine vision is used in ID Characters Characters ID
Get Even 1859 Poland Game 20003 Cameraphone 2000154 Horror 200061 Get Even (Remembering the past with VR headset) 3095 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Consciousness 2000171 Get Even (Phone for extended vision and analysis) 3093 Cole Black 3094
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Consciousness 2000171 Get Even (Phone for extended vision and analysis) 3093 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Consciousness 2000171 Get Even (Remembering the past with VR headset) 3095 Cole Black 3094
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Consciousness 2000171 Get Even (Remembering the past with VR headset) 3095 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Crime 200057 Get Even (Phone for extended vision and analysis) 3093 Cole Black 3094
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Crime 200057 Get Even (Phone for extended vision and analysis) 3093 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Crime 200057 Get Even (Remembering the past with VR headset) 3095 Cole Black 3094
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Crime 200057 Get Even (Remembering the past with VR headset) 3095 Robert "Red" Ramsey 3096
Get Even 1859 Poland Game 20003 Non-Visible Spectrum 2000207 Horror 200061 Get Even (Phone for extended vision and analysis) 3093 Cole Black 3094