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Machine Vision in Art, Games and Narratives

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876 records
Situation Aesthetic characteristics
Machinehood (Classifying people) Dotted
Machinehood (Lenses/optical implants)
Machinehood (microdrones)
Half-Life 2 (Disabling security camera vision)
Half-Life 2 (City drone briefly blinding protagonist) Flash
Heavy Rain (ARI evidence detecting system)
Remember Me (Hacking visual memories) Glitchy
Cyberpunk 2077 (Silverhand's hologram) Lines
Cyberpunk 2077 (Inside the DeepNet) Pixelated, Grainy
Syndicate (Battle simulation area) Lines, Pixelated
Syndicate (DART-6 chip AR overlay) High Contrast
Grand Theft Auto V (Identification camera in helicopter) Crosshair, High Contrast
Get Even (Remembering the past with VR headset) Dark, Gritty
Get Even (Phone for extended vision and analysis) Dark, Grid
Gruppebilde Bergen 2020 (assembling a dataset to generate portraits) Portraits
Dirty Computer (Classified Dirty) Overlay, Scientific
Have a Nice Day (Yellow Eye uses X-ray glasses and smashes cameras) DIY
Revolt (Viewer is unable to revolt) Grainy, Glitchy, Collage
VOIGHT-KAMPFF (eye movements analysed) Scientific, Laboratory
Neuromancer (Manipulative holograms)
Mass Effect: Andromeda (Alien mimics hologram of human) Lined, Flickering
Mass Effect: Andromeda (Virtual intelligence hologram assistant) Transparent
Mass Effect: Andromeda (Omni-tool scanner) Lined, Transparent
Tom Clancy's Rainbow Six Siege (Killing using cardiac sensor)
Tom Clancy's Rainbow Six Siege (Near-invisible from cameras)

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This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 771800)