Displaying 11 - 20 of 500
Title Sort ascending | ID | Year | Country | Genre | Genre ID | Technologies referenced | Technologies referenced id | Technologies used | Technologies used id | Topic | Topic id | Sentiment | Sentiment id | Situation machine vision is used in | Situation machine vision is used in ID | Characters | Characters ID |
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White Collar Crime Risk Zones | 943 | United States | Art, Installation art, Online art | 20002, 2000138, 2000159 | Image generation, Machine learning | 200073, 200012 | Crime, Economy, Identity | 200057, 2000172, 2000169 | Helpful, Oppressive, Subversive | 200098 , 2000107 , 2000210 | White Collar Crime Risk Zones (Predicting Financial Crime Faces) | 942 | White Collar Criminal | 2743 | |||
Whispers of a Machine | 916 | Sweden | Game | 20003 | Biometrics, Body scans, MicroscopeOrTelescope, Non-Visible Spectrum | 20009, 200090, 2000195, 2000207 | AI, Consciousness, Crime, Dystopian, Inequality | 2000168, 2000171, 200057, 200070, 200089 | Empowering, Flawed, Helpful, Overwhelming | 2000318 , 2000208 , 200098 , 2000188 | Whispers of a Machine (Enhanced vision from nano-substance), Whispers of a Machine (Fake biometric implant) | 1743, 2444 | Detective Vera Englund, Katarina Berg | 1744, 2445 | |||
What a Ghost Dreams Of | 1079 | Austria, Japan | Art, Installation art | 20002, 2000138 | Facial recognition, Image generation, Machine learning, Surveillance cameras | 20007, 200073, 200012, 200080 | AI, Surveillance | 2000168, 200052 | Intrusive, Wondrous | 2000209 , 2000325 | What a Ghost Dreams of (face captured new faces generated) | 1078 | |||||
Welcome to Your Authentic Indian ExperienceTM | 2083 | United States | Narrative, Short story | 20001, 2000134 | Virtual reality | 2000147 | Dystopian, Identity | 200070, 2000169 | Creepy, Flawed, Subversive | 2000327 , 2000208 , 2000210 | Welcome to Your Authentic Indian ExperienceTM (VR amusement park) | 2513 | Jesse (Welcome to Your Authentic Indian ExperienceTM) | 2082 | |||
WEARABLE FACE PROJECTOR | 1508 | China | Art | 20002 | Emotion recognition, Facial recognition | 200091, 20007 | Hacking, Surveillance | 2000160, 200052 | Flawed, Intrusive | 2000208 , 2000209 | WEARABLE FACE PROJECTOR (wearing another face) | 1550 | |||||
Watch Dogs: Legion | 2198 | Game | 20003 | AI, Augmented reality, Biometrics, Body scans, Camera, Cameraphone, Drones, Facial recognition, Filtering, Holograms, Machine learning, Non-Visible Spectrum, Ocular implant, Satellite images, Surveillance cameras, UGV, Webcams | 2000152, 200074, 20009, 200090, 2000206, 2000154, 200079, 20007, 200013, 20001339, 200012, 2000207, 2000127, 200078, 200080, 2000947, 2000153 | AI, City, Crime, Dystopian, Hacking, Surveillance | 2000168, 2000311, 200057, 200070, 2000160, 200052 | Empowering, Flawed, Intrusive, Oppressive | 2000318 , 2000208 , 2000209 , 2000107 | Watch Dogs: Legion (Hacking London's surveillance network), Watch Dogs: Legion (AR reconstruction analysis), Watch Dogs: Legion (Holographic broadcast ends with bombing), Watch Dogs: Legion (AR cloaking), Watch Dogs: Legion (Bagley's physical form), Watch Dogs: Legion (The Optik) | 2784, 2785, 2791, 2804, 2805, 2806 | DedSec Operative, Bagley, Sabine Brandt | 2786, 2787, 2792 | ||||
Voyeur | 237 | United States | Game | 20003 | Camera | 2000206 | Crime, Sex, Surveillance | 200057, 200053, 200052 | Helpful, Intimate, Intrusive | 200098 , 2000100 , 2000209 | Voyeur (Camcorder surveillance) | 362 | The Hawke family | 726 | |||
Volumetric Data Collector | 1050 | South Korea | Art, Performance art | 20002, 2000140 | UGV | 2000947 | 3D scans | 20001081 | Autonomous vehicles, City, Playful | 2000201, 2000311, 2000170 | Helpful, Wondrous | 200098 , 2000325 | Volumetric Data Collector (Scanning your surroundings) | 1049 | |||
VOIGHT-KAMPFF | 1064 | Cuba | Art, Installation art | 20002, 2000138 | Emotion recognition | 200091 | Emotion recognition | 200091 | Dystopian, Free will, Surveillance | 200070, 2000163, 200052 | Intrusive, Oppressive | 2000209 , 2000107 | VOIGHT-KAMPFF (eye movements analysed) | 3080 | |||
Vigilance 1.0 | 888 | France | Game | 20003 | Surveillance cameras | 200080 | Crime, Surveillance | 200057, 200052 | Oppressive, Overwhelming, Protective | 2000107 , 2000188 , 2000317 | Vigilance 1.0 (City behavioral surveillance) | 1005 |