Displaying 331 - 340 of 500
Title | ID Sort ascending | Year | Country | Genre | Genre ID | Technologies referenced | Technologies referenced id | Technologies used | Technologies used id | Topic | Topic id | Sentiment | Sentiment id | Situation machine vision is used in | Situation machine vision is used in ID | Characters | Characters ID |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eye/Machine I | 893 | Germany | Art, Video art, Installation art | 20002, 2000139, 2000138 | Drones, Surveillance cameras | 200079, 200080 | Automation, Surveillance, War | 2000173, 200052, 200054 | Dangerous, Hostile | 2000129 , 200099 | Work Eye/Machine I (Suicide Cameras) | 1137 | |||||
Vigilance 1.0 | 888 | France | Game | 20003 | Surveillance cameras | 200080 | Crime, Surveillance | 200057, 200052 | Oppressive, Overwhelming, Protective | 2000107 , 2000188 , 2000317 | Vigilance 1.0 (City behavioral surveillance) | 1005 | |||||
Syndicate | 887 | Sweden | Game | 20003 | Augmented reality, Body scans, Non-Visible Spectrum, Ocular implant, Virtual reality | 200074, 200090, 2000207, 2000127, 2000147 | Conflict, Cyborgs, Free will, Hacking, Physical violence | 200055, 2000203, 2000163, 2000160, 200056 | Empowering | 2000318 | Syndicate (DART-6 chip AR overlay), Syndicate (Battle simulation area) | 3102, 3103 | Miles Kilo | 3101 | |||
The Walking Dead: Our World | 884 | Finland | Game | 20003 | Augmented reality, Cameraphone | 200074, 2000154 | Horror, Physical violence | 200061, 200056 | Helpful | 200098 | The Walking Dead: Our World (AR) | 1010 | Zombies | 1009 | |||
>observer_ | 881 | Poland | Game | 20003 | Augmented reality, Biometrics, Body scans, Holograms, Non-Visible Spectrum, Object recognition | 200074, 20009, 200090, 20001339, 2000207, 200015 | Conflict, Cyborgs, Dystopian, Family, Hacking, Horror | 200055, 2000203, 200070, 2000167, 2000160, 200061 | Creepy, Helpful | 2000327 , 200098 | >observer_ (Augmented visions), >observer_ (Holographic projections), >observer_ (Neural police analysing mind VR) | 1012, 1013, 3249 | Daniel Lazarski | 1011 | |||
Big Brother Is Shaping You | 875 | China | Game | 20003 | AI, Biometrics, Cameraphone, Facial recognition, Machine learning, Surveillance cameras | 2000152, 20009, 2000154, 20007, 200012, 200080 | AI, Social Media, Surveillance | 2000168, 2000177, 200052 | Intimate, Misleading, Overwhelming | 2000100 , 2000213 , 2000188 | Big Brother Is Shaping You (Biometrics), Big Brother Is Shaping You (Facial recognition unlocking phone) | 877, 878 | Benjamin Smith, Human children | 876, 2745 | |||
Good boys | 873 | United States | Narrative, Movie | 20001, 2000130 | Drones | 200079 | Companionship, Family, Identity, Playful | 200050, 2000167, 2000169, 2000170 | Creepy, Intrusive | 2000327 , 2000209 | Good boys (Max spies using drone) | 872 | Max, Hannah, Lily | 869, 870, 871 | |||
The Final Cut | 867 | Lebanon, United States | Narrative, Movie | 20001, 2000130 | Facial recognition, Ocular implant | 20007, 2000127 | Grief, Physical violence, Surveillance | 2000161, 200056, 200052 | Flawed, Intrusive | 2000208 , 2000209 | The Final Cut (Suicide after discovering implant), The Final Cut (Protesters) | 2952, 2954 | Alan Hakman, Girl (The Final Cut), Mrs Munroe | 2956, 2951, 2953 | |||
Sound and Fury | 861 | United States | Narrative, Music video | 20001, 2000316 | Object recognition | 200015 | Physical violence, Playful | 200056, 2000170 | Dangerous, Oppressive | 2000129 , 2000107 | Sound and Fury (Train scanning objects) | 863 | Workers | 862 | |||
Slaughterbots | 860 | United States | Narrative, Online video | 20001, 2000132 | Drones, Facial recognition, Object recognition | 200079, 20007, 200015 | AI, Autonomous vehicles, Conflict, Horror, Physical violence | 2000168, 2000201, 200055, 200061, 200056 | Dangerous, Empowering, Hostile, Intrusive, Oppressive | 2000129 , 2000318 , 200099 , 2000209 , 2000107 | Slaughterbots (Mom witnessing murder) | 859 | Mom (Slaughterbots), Ollie | 857, 858 |